Dicey Dragons Logo

Objective

Race to be the first hero to conquer the seven Dicey Dragons.

Players

2 or more

Dice Needed

Standard polyhedral dice: d2 (coin), d4, d6, d8, d10, d12, d20, d% (d100)

Setup

Choose Your Character:

Class Ability Description
Fighter Iron Will Reroll 1 Critical Fail (rolling a 1) once per game.
Rogue Sneak Skip one dragon stage (not the Final Boss) once per game.
Wizard Fate Twist Force one other player to reroll a die once per game.

Determine Turn Order: Each player will roll a d% + d10. The highest total goes first, with play proceeding clockwise. Each player will start at stage 1.

Dungeon Stages

Stage Die Enemy
1 D2 Green Dragon
2 D4 Blue Dragon
3 D6 Orange Dragon
4 D8 Purple Dragon
5 D10 Red Dragon
6 D12 Black Dragon
7 D20 Gold Dragon

How to Play (Your Turn)

When it is your turn, roll the die for your current stage. Then, check the result:

Result Type What It Means
Success The roll is in the top half of the die's range. Move to next stage.
Critical Success Max number on the die. Skip the next stage (except Stage 7).
Fail Roll in the bottom half of the die's range. Return to where you started at the beginning of this turn. Turn ends.
Critical Fail Roll a 1. Go back to Stage 1. Turn ends.

If you roll a Success, you advance to the next stage (or skip the next stage for Critical Success) and choose one of the following:

  • Press Your Luck: Roll the die for your new stage immediately. You may continue rolling after each success until you choose to rest, roll a Fail, or roll a Critical Fail.
  • Rest: End your turn and save your progress, starting at your current stage on your next turn. (You cannot rest after a Fail or Critical Fail, as your turn ends immediately.)

Gold Dragon

Stage 7 is the ultimate challenge. You must roll a Critical Success (meeting or beating the Critical Success target) to win!

  • Gold Dragon's Might: To slay the Gold Dragon, you need a Critical Success on a d20, initially requiring a roll of 20. Each Success (15-19) at Stage 7 weakens the dragon, reducing the Critical Success target by 1 (down to a minimum of 15). This affects all players, so strike swiftly to claim victory!
  • A Critical Success from earlier stages cannot skip Stage 7.
  • Only one roll per turn is allowed—no pressing your luck!

Email: diceydragonsgame@gmail.com

Select A Character:

Rogue Wizard Fighter
Green Dragon Icon
Blue Dragon Icon
Orange Dragon Icon
Purple Dragon Icon
Red Dragon Icon
Black Dragon Icon
Gold Dragon Icon

Game Log

Players

Gold Dragon's Might

20