Reroll 1 Critical Fail (rolling a 1) once per game.
Rogue
Sneak
Skip one dragon stage (not the Final Boss) once per game.
Wizard
Fate Twist
Force one other player to reroll a die once per game.
Determine Turn Order: Each player will roll a d% + d10. The highest total goes first, with play proceeding clockwise. Each player will start at stage 1.
Dungeon Stages
Stage
Die
Enemy
1
D2
Green Dragon
2
D4
Blue Dragon
3
D6
Orange Dragon
4
D8
Purple Dragon
5
D10
Red Dragon
6
D12
Black Dragon
7
D20
Gold Dragon
How to Play (Your Turn)
When it is your turn, roll the die for your current stage. Then, check the result:
Result Type
What It Means
Success
The roll is in the top half of the die’s range. Move to the next stage. (On Stage 1/Green Dragon, rolling a 2 is a Success.)
Critical Success
You rolled the highest number on the die. Skip the next stage (except Stage 7). Does not apply to Stage 1/Green Dragon.
Fail
The roll is in the bottom half of the die’s range. Return to where you started this turn. Turn ends. (On Stage 1/Green Dragon, rolling a 1 is a Fail.)
Critical Fail
You rolled a 1. Go back to Stage 1. Turn ends. Does not apply to Stage 1/Green Dragon.
If you roll a Success, you advance to the next stage (or skip the next stage for Critical Success) and choose one of the following:
Press Your Luck: Roll the die for your new stage immediately. You may continue rolling after each success until you choose to rest, roll a Fail, or roll a Critical Fail.
Rest: End your turn and save your progress, starting at your current stage on your next turn. (You cannot rest after a Fail or Critical Fail, as your turn ends immediately.)
Gold Dragon
Stage 7 is the ultimate challenge. You must roll a Critical Success (meeting or beating the Critical Success target) to win!
Gold Dragon's Might: To slay the Gold Dragon, you need a Critical Success on a d20, initially requiring a roll of 20. Each Success (15-19) at Stage 7 weakens the dragon, reducing the Critical Success target by 1 (down to a minimum of 15). This affects all players, so strike swiftly to claim victory!
A Critical Success from earlier stages cannot skip Stage 7.
Only one roll per turn is allowed—no pressing your luck!